Multiplayer Progress 3
Chicken Gun: Sandbox » Devlog
I optimized some remote events to only run for nearby players, and objects not owned by you to only update their transform when so close. I also added more guns, hats, and even descriptions for them. The money dropped when killing a player depends on their max health. Gun holding animation syncing is fixed (unless joining then it doesn't sync but it's such a small issue I would be nitpicking if I said it was annoying). Added a server list. Added a new map.
Get Chicken Gun: Sandbox
Chicken Gun: Sandbox
Build, spawn, and exist
More posts
- 1.0.119 hours ago
- Multiplayer 1.0.06 update1 day ago
- Multiplayer testing.2 days ago
- Multiplayer Progress 23 days ago
- Multiplayer Progress 15 days ago
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nice